Samadhi
by Rich Redman
Editing: Marc Schmalz
Layout and Typesetting: Marc Schmalz
Artist: Clarence Harrison
Samadhi is a free legendary staff off ered in promotion of Staves of Ascendance, the second
publication from The Game Mechanics, Inc.
Samadhi, the Staff of Transfiguration
An ancient weapon passed down to the greatest among an order of warrior monks.
The Ultimate Chamber
The legend of Samadhi begins with an order of
monks famed for their unarmed combat skills. Legends of their abilities to shatter
castle gates with a word and to cut stone with the edge of their hands were the
stuff of tavern talk around their monastery.
Check Required: Knowledge (history) DC 20.
An orphan sought
refuge in the monastery when his family was killed by barbarians who conquered
the surrounding kingdom. The boy took a keen interest in the combat skills of
the elder brothers, but the abbot saw the hatred and thirst for revenge in the
boy's heart. Rather than forbidding the boy to learn, he encouraged him to seek
the highest level of skill for which he was qualified. He spent many years
training in the monastery, learning humility as he progressed through higher
and higher chambers, learning the secrets of the monk's combat style. At last
he, too, sat among the eldest brothers, serenely meditating. Still, his heart
yearned to return to his village and teach his people to defend themselves.
The abbot knew the
young man's heart well and, when he judged the young man was ready, explained
that there was one further chamber in the style. In order to master it, the
young man would have to defeat one of the monastery's masters in single combat.
The young man could choose any weapon he wished, and the abbot chose a master
to oppose him. Mastery of the ultimate chamber would mean that the young man
was ready to journey in the outside world and teach the monastery's wisdom. He
chose a quarterstaff, the weapon with which he and his contemporaries had the
most experience, and was soundly defeated. A month later he faced the challenge
again, this time armed with twin fighting sticks, and was again defeated.
A few days later, he watched some initiates trying to
clear reeds from the riverside. The reeds bent when struck, and quickly
entangled unwary initiates. Inspired, the young man transformed a quarterstaff
by cutting it into thirds and linking the pieces with chain. After a month of
practice with his new weapon, the young man faced the challenge a third time
and triumphed.
He returned to his village and taught the people how to
defend themselves with the farming implements they used everyday. His fame
grew, and other villages sent people to learn from him.
Check Required: Knowledge (history) DC 10.
Over time he grew in
such wisdom that he surpassed the limitations of his frail human form. On his
deathbed, he asked his brothers to bring him the weapon he invented. Clasping
it to his chest, he smiled and passed away. When the brothers removed the
weapon to prepare him for burial, they found it transformed into a bronze-shod
quarterstaff. Revering it out of respect for its owner, they named it Samadhi
(an ancient word meaning "a state of deep contemplation") and returned it
to the monastery where his learning began.
Check Required: Knowledge (history) DC 20.
The monastery was
destroyed a century later when the monks took up arms against an oppressive
emperor. Down through the centuries, simple men who stood up for their fellow
peasants often seemed to possess a peculiar, bronze-shod staff they could
manipulate to form various weapons.
Check Required: GM only.
Requirements
To qualify to wield the Samadhi as its swiftstaff
scion, a character must fulfill all the following criteria.
Alignment: Any lawful
Base Attack Bonus: +3
Base Saves: All at +4
Feats: Dodge, Improved Unarmed Strike
Skills: Jump 7 ranks, Sense Motive 7 ranks, Tumble
7 ranks
Ex-Scions
A monk who takes levels in this swiftstaff scion
prestige class can gain new levels as a monk.
Attributes
Table 5-7: Abilities Granted by Samadhi
| Scion Level |
Ability Gained |
Caster Level |
| -- |
Light |
-- |
| 1st |
AC bonus |
-- |
| |
Flurry of blows |
-- |
| |
Purity of body |
-- |
| |
Second form |
-- |
| 2nd |
Bonus feat I |
-- |
| |
Enhancement bonuses +1 |
-- |
| 3rd |
Wholeness of body |
-- |
| 4th |
Bonus feat II |
-- |
| |
Damage increase |
-- |
| 5th |
Enhancement bonuses +2 |
-- |
| |
Improved evasion |
-- |
| 6th |
Bonus feat III |
-- |
| |
Diamond body |
-- |
| |
Third form +3 |
-- |
| 7th |
-- |
-- |
| 8th |
Bonus feat IV |
-- |
| |
Third form +4 |
-- |
| 9th |
Diamond soul |
-- |
| 10th |
Bonus feat V |
-- |
| |
No-shadow strike |
-- |
| |
Third form +5 |
-- |
Samadhi appears as a sturdy staff of pale wood with nicks
and dents from long use in combat. It has bronze caps at each end and three
bronze bands along its length. Two bands are evenly spaced between the head and
the base of the staff, and the third is in the midst of the space between the
other two.
Hardness/Hit Points: 13/50.
Value: To someone other than a swiftstaff scion, Samadhi
appears to be worth as much as a masterwork quarterstaff (600 gp).
Special Abilities
Samadhi provides the following special abilities
to its wielder, depending upon the character's level in the swiftstaff scion
prestige class (see Table 5-7: Abilities Granted by Samadhi ).
Initial Abilities: Anyone who wields it, whether a
swiftstaff scion or not, may use Samadhi as a masterwork quarterstaff,
and may also use its light ability (see below).
Light (Sp): As a free action, the wielder
may cause Samadhi to radiate light as a torch. Extinguishing it requires
another free action taken on any subsequent round.
AC Bonus (Ex): When unarmored and unemcumbered,
the scion may add his Wisdom bonus (if any) to his AC. In addition, the scion
gains a +1 bonus to AC at 5th level, increasing to +2 at 10th level. These
bonuses apply even against touch attacks or when flat-footed. She loses these
bonuses when immobilized or helpless, when wearing any armor or carrying a shield,
or when carrying a medium or heavy load.
Flurry of Blows: Beginning at 1st level, Samadhi's scion
gains access to the flurry of blows class ability (see the monk class
description in the Player's Handbook for details on flurry of blows). If she has levels of
monk, she adds her scion level to those monk levels when determining her attack
bonus with a flurry of blows.
When using this ability, the scion may only attack with
unarmed strikes or with one of Samadhi's forms. She may attack with
unarmed strikes and Samadhi interchangeably as desired. Each end or each
weapon of Samadhi's form counts as a separate weapon for the purpose of
using flurry of blows. Even though all Samadhi's forms require two hands
to use, the scion may still intersperse unarmed strikes with weapon strikes
(though she can't wield any other weapon at the same time she uses Samadhi).
Purity of Body (Ex): At 1st level, the scion gains
immunity to all diseases except for supernatural and magical diseases.
Second Form: When the scion takes her first level
in this swiftstaff prestige class, Samadhi reveals its second form to
her. As a free action, the scion twists the upper and lower halves of the staff
in opposite directions and it separates into two sticks which function as
masterwork clubs.
Bonus Feat I: The scion may select either Deflect Arrows or
Weapon Focus (quarterstaff) as a bonus feat upon reaching 2nd level. She may
use any form of Samadhi with Deflect Arrows, and apply its bonuses to
her roll. She must meet the prerequisites of a feat in order to select it as a
bonus feat.
Enhancement Bonuses: In the hands of its 2nd-level scion, Samadhi
gains a +1 enhancement bonus to attacks and damage, making it either a +1/+1
quarterstaff or two +1 clubs, depending on the form the scion uses.
This set of bonuses increases to +2 at 4th level.
Wholeness of Body (Su): The scion can cure her own
wounds beginning at 3rd level. She can cure up to twice her current character
level in hit points each day, and can spread this healing out among several
uses.
Bonus Feat II: The scion may select either
Mobility or Weapon Focus (club) as a bonus feat upon reaching 4th level. She
must meet the prerequisites of a feat in order to select it as a bonus feat.
Damage Increase: The damage done by Samadhi increases
when its scion reaches 4th level. Instead of doing 1d6 points of damage with
each successful attack (1d4 for Small scions, 1d8 for Large scions), Samadhi
now deals 1d8 with each successful attack (1d6 for Small scions, 2d6 for
Large scions). All such damage is Bludgeoning damage.
Improved Evasion (Ex): This ability works like
evasion, except that while the scion still takes no damage on a successful
Reflex save against spells such as fireball or a breath weapon, she now
takes only half damage on a failed save. The scion gains this ability at 5th
level.
Bonus Feat III: The 6th-level scion may select
either Whirlwind Attack or Exotic Weapon Proficiency (three-section staff) (see
Third Form, below) as a bonus feat. She must meet the prerequisites of a feat
in order to select it as a bonus feat.
Diamond Body (Su): At 7th level, the scion is in
such control of her own metabolism that she gains immunity to poison of all
kinds.
Third Form: At 6th level, Samadhi reveals a third form
to its scion. As a free action, the scion twists the upper and lower thirds of
the staff in the opposite directions. This transforms Samadhi into a +3/+3
three-section staff, a weapon composed of three sections of wood of equal
lengths, linked by bronze chains. The three-section staff is a double weapon
and must be used with both hands.
In this form, Samadhi does damage as explained in
the 4th-level Damage Increase ability. It' threatens a critical on a natural
roll of a 20 on an attack roll. A successful critical does x3 damage.
In addition, all enhancement bonuses for previous forms
increase to +3, making Samadhi a +3/+3 three-section staff, a +3/+3
quarterstaff, or a pair of +3 clubs.
At 8th level, all enhancement bonuses in all forms are
raised to +4. These bonuses increase once again, at level 10, to +5.
Bonus Feat IV: The 8th-level scion may select
either Combat Expertise or Weapon Focus (three-section staff) as a bonus feat.
She must meet the prerequisites of a feat in order to select it as a bonus
feat.
Diamond Soul: At 9th level, a scion gains spell resistance. Her
spell resistance equals her character level + 10. A spellcaster must roll the
monk's spell resistance or higher on 1d20 + the spellcaster's level.
Bonus Feat V: The 10th-level scion may select
either Whirlwind Attack or Improved Critical (quarterstaff) as a bonus feat.
She must meet the prerequisites of a feat in order to select it as a bonus
feat.
No-Shadow Strike: The scion may make an attack
with Samadhi or with an unarmed strike and deal damage normally against
incorporeal creatures. An incorporeal creature's 50% chance to avoid damage
does not apply to no-shadow strike. The scion may not combine this ability with
flurry of blows.
Designation of Product Identity:
The Game Mechanics company name and logos, all artwork, trade dress, and graphic design elements; all characters, weapons, artifacts, spells, effects, creatures, gods, place names and geographical locations, organizations, fictional histories and historical events, plots, stories, storylines, plots, thematic elements, and dialogue. This does not include elements that already appear in the d20 System Reference Document and are already Open Game Content by virtue of inclusion there.
Designation of Open Game Content:
The text of Chapter One and the non-Product Identity text portions of the legendary weapons in Chapter Two. Note that Open Game Content is still copyrighted material, and any use of Open Game Content from this publication must be accompanied by the following: "Samadhi Copyright 2003, The Game Mechanics, Inc." |
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15. COPYRIGHT NOTICE
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- System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
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- Swords of Our Fathers Copyright 2003, The Game Mechanics, Inc.
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- Staves of Ascendance Copyright 2003, The Game Mechanics, Inc.
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- Samadhi Copyright 2003, The Game Mechanics, Inc.
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